Where to find a decent "bucket type" car seat? | Page 3 | GTAMotorcycle.com

Where to find a decent "bucket type" car seat?

I'm just curious how this setup looks...never heard of SIM racing competitively.
 
Why would you need multiple wheels for a racing SIM?

Not ******** on you, just generally curious...

More or less what GreyGhost said.

The other issue is related to iRacing's obsession with making things realistic. The first car I got was an MX-5. The wheel's turn radius is greater than 520 degrees. The wheel I have (ClubSport Steering Wheel BMW GT2) makes sense for this.

I got a BMW M4 GTS now. The in game cockpit shows an F1 style wheel with a 360 turning radius. F1 style wheels have a smaller diameter. The wider radius on the linked BMW wheel makes turning noticeably harder than the MX-5. The torque output by the base motor is also significantly stronger on the M4 than the MX-5. And for those who don't know, you criss cross your arms to hit 360 as opposed to hand over hand for > 360. A wider diameter is really ****** for this, especially if you have developed pecks.
 
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I'm just curious how this setup looks...never heard of SIM racing competitively.

This is some next level stuff:

And then there's my peasant setup:

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iRacing is the only competitive sim racer. Game has a monthly sub. Cars cost money ($15 CAD per car.) A lot of tracks are included but I'd be surprised if you can't buy new tracks. It's really expensive compared to Forza, Gran Turismo, and other arcadesims. The graphics also look like ass compared to them. But the game makes up for this by having a great community (turn 1 of any track is still a **** show, but it's not Forza level **** show where you have a 20 car pile up), amazing virtual reality support, laser scanned tracks (I didn't realize Laguna Seca had hills outside of the corkscrew), and crazy attention to detail for the cars.

The game is always in a competitive state. Races start every hour, with 32 min of practice, 8 min of qualifying, and then the race. Player stats are split into:
  1. License [R, D, C, B, A, Pro] levels restrict what you can join. The higher you are, the more is unlocked.
  2. Safety Rating. Every time you hit 300-400 your license gets promoted. Every time you get below 200, your license gets demoted. This is calculated via # of clean corners vs # of incidents (aka. it doesn't matter who's fault it is, you both lose rating.)
  3. iRating. This is one's actual "skill" rating. It's calculated based on your avg lap time vs others (in the same car, on the same track.)
There's no option to hide any of the above. I started last week and am catching players with years of experience. I pretend I'm completely new...they don't need to know I had track experience irl lol
 
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Star Wars gun turret on the Millennium Falcon :cool:
 
This is some next level stuff:

And then there's my peasant setup:

View attachment 45378

iRacing is the only competitive sim racer. Game has a monthly sub. Cars cost money ($15 CAD per car.) A lot of tracks are included but I'd be surprised if you can't buy new tracks. It's really expensive compared to Forza, Gran Turismo, and other arcadesims. The graphics also look like ass compared to them. But the game makes up for this by having a great community (turn 1 of any track is still a **** show, but it's not Forza level **** show where you have a 20 car pile up), amazing virtual reality support, laser scanned tracks (I didn't realize Laguna Seca had hills outside of the corkscrew), and crazy attention to detail for the cars.

The game is always in a competitive state. Races start every hour, with 32 min of practice, 8 min of qualifying, and then the race. Player stats are split into:
  1. License [R, D, C, B, A, Pro] levels restrict what you can join. The higher you are, the more is unlocked.
  2. Safety Rating. Every time you hit 300-400 your license gets promoted. Every time you get below 200, your license gets demoted. This is calculated via # of clean corners vs # of incidents (aka. it doesn't matter who's fault it is, you both lose rating.)
  3. iRating. This is one's actual "skill" rating. It's calculated based on your avg lap time vs others (in the same car, on the same track.)
There's no option to hide any of the above. I started last week and am catching players with years of experience. I pretend I'm completely new...they don't need to know I had track experience irl lol
Why would they have a quadro in the fancy rig? Make sure there is no lag due to physics? Just had one laying around? Just wanted to make the rig more expensive?
 
Why would they have a quadro in the fancy rig? Make sure there is no lag due to physics? Just had one laying around? Just wanted to make the rig more expensive?

Honestly everything about that setup is excessive, so why not? lmao
 
Honestly everything about that setup is excessive, so why not? lmao
That's pretty awesome, thanks for sharing! I used to love playing FORZA, GT and all racing sims on the consoles. Never even looked into, or considered, that such a series may exist.

What type of money we talking here for your setup? You can PM me if you'd prefer but I always enjoy learning about new things.
 
That's pretty awesome, thanks for sharing! I used to love playing FORZA, GT and all racing sims on the consoles. Never even looked into, or considered, that such a series may exist.

What type of money we talking here for your setup? You can PM me if you'd prefer but I always enjoy learning about new things.

No worries. I don't mind throwing out the #s in public because the more ppl into this **** the better (plus all of you ride and aren't dead, so we've all passed the real life skill filter lol)

The sim setup alone would be:

Total for the above is approximately $2,000 CAD. The only place you can buy locally is simulation1.ca but their prices are more expensive than shipping over + conversion + getting hit by all taxes/duties.

If you want a true adrenaline inducing experience, you need a VR rig. I have an Oculus Rift ($500) but ideally you want a Valve Index ($2000.) Then you need a rig that can actually run this. It's worth noting that a VR setup is significantly cheaper than a triple monitor setup because of the cost of each monitor + the computing power required to run some crazy **** like 3440x1440x3. My rig is around $2,000 (only the computer, not monitor, keyboard, mouse, etc.)

So probably $5,000 for something "mid levelish." In the ideal world, you want an actual platform so you don't run into the problems I have so add another $2,000~ lol
 
Go to the junk yard and buy a seat out of a Civic or Miata, or whatever. Or buy the minivan seats mentioned at the beginning of the thread. Then bolt to your own home made frame. Get your pedals bolted to the floor or braced against the wall.

You'll be a heck of lot more comfortable than sitting in a hard plastic bucket. This will be important as races become longer. If you're going to do a three hour stint in a Le Mans prototype, for example, you'll have to be comfortable. I use a captains chair out of an old Ford Aerostar. It's perfect, though not very cool.

BTW, my buddy runs at near alien pace in his office chair and $300 G25. It's not all about hardware; work on your skills.
 
It's not all about hardware; work on your skills.

Tell that to my wall and the torn zip ties. I've had this thing come apart three times now mid race (more or less leads to a rage quit or DNF lol)

I cannot do either of what you suggest until I move.
 
Tell that to my wall and the torn zip ties. I've had this thing come apart three times now mid race (more or less leads to a rage quit or DNF lol)

I cannot do either of what you suggest until I move.
My riding buddy used to be like that, if he ******-up in a section he would throw his helmet and kick the **** out of his bike until pieces flew off, then he had to zip tie stuff back on the bike to finish the event. But then he matured and started riding really awesome :cool:
 
So....I realized why ppl wear gloves:

The leather on my wheel is peeling off lol

Sweat is also a real issue. While sim racing doesn't result in the same disgusting feeling as putting on a wet helmet mid track day from sweat, I've had my foot slip when not wearing socks and I'm not sure if hand sweat is why **** is peeling off the wheel. Also started wearing a headband because putting on a sweaty vr headset is pretty close to the feeling of a wet helmet (it's nasty.)

Pretty sure Lando and the other high profile drivers on iRacing do not give a **** because their equipment is sponsored.
 
Somebody actually sponsors individuals to play video games?
can't picture it.
:cautious: Although I did offer you a chair for free and you ignored my offer.
 
Somebody actually sponsors individuals to play video games?
can't picture it.
:cautious: Although I did offer you a chair for free and you ignored my offer.
To be fair, a chair full of the ass sweat of hundreds of construction workers to be used in my condo wouldnt be at the top of my list either.
 
To be fair, a chair full of the ass sweat of hundreds of construction workers to be used in my condo wouldnt be at the top of my list either.
The price was right, I didn't see anybody else offering anything else for free and my stinky chair even has arm rests.
 
To be fair, a chair full of the ass sweat of hundreds of construction workers to be used in my condo wouldnt be at the top of my list either.

Respectfully, I just want nothing to do with Trials lol
 
So....I realized why ppl wear gloves:

The leather on my wheel is peeling off lol

Sweat is also a real issue. While sim racing doesn't result in the same disgusting feeling as putting on a wet helmet mid track day from sweat, I've had my foot slip when not wearing socks and I'm not sure if hand sweat is why **** is peeling off the wheel. Also started wearing a headband because putting on a sweaty vr headset is pretty close to the feeling of a wet helmet (it's nasty.)

Pretty sure Lando and the other high profile drivers on iRacing do not give a **** because their equipment is sponsored.
My guess is the leather is really low quality if that is the case already. In the other thread I think the conclusion was cycling or mechanics gloves (or hockey gloves....).

You can also try lowering the temp in the room or just have a decent fan blowing on you. I know in the case of the fan it makes a huge difference when on the bicycle trainer indoor in the winter.
 
My guess is the leather is really low quality if that is the case already. In the other thread I think the conclusion was cycling or mechanics gloves (or hockey gloves....).

You can also try lowering the temp in the room or just have a decent fan blowing on you. I know in the case of the fan it makes a huge difference when on the bicycle trainer indoor in the winter.


Apparently it's not actually leather but overpriced luxury material lol
 

Apparently it's not actually leather but overpriced luxury material lol
Haha, Alcantara is funny, I wish I was part of the discussions when they were developing it.

"Leather is expensive and slippery, we need an alternative"
"We can make this stuff that is cheap and looks good"
"Great idea but we are going to price and market it well above leather. People will see it as the super premium option, they don't know it is cheap to make"
"Great idea. Start production"
 

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